Bellway

we make

games

An award-winning Prague-based indie game studio pushing the boundaries of narrative and serious games
Years of Experience
0 +
Games Completed​
0 +
Happy Clients​
15 +

We are the game development studio known for crafting distinctive and immersive games that stand out in the market.

Qamico is a design studio focused on game development that works with companies around the world, helping them grow and expand their business.

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design create & connect

We are ready to deliver your vision across multiple platforms, mobile, or desktop. Games are the language of the 21st century and we can help you harness their unique power.

Game development

Our works have been internationally recognized for their design, stories and art direction. Together, we can transform your ideas into captivating games, on desktop, mobile or console.

Game design

We have long experience in creating educational and serious games with a wide range of topics, from history to ecology.

Art direction

We make award-winning games with unique art direction. Together, we can transform your ideas into captivating games, on desktop, mobile or console.

Multiplatform development

We can help you port your game as our programmers have extensive experience with multiple platforms—PC, Mac, Linux, iOS, Android, WebGL or Nintendo Switch.

Our
capabilities

Games are a language of storytelling. We’re looking for games that develop and expand this language.

WHY STUDIOS

Partner With iCube

We go beyond development — we become your growth partner.

01

Technical-first scoping

Every project starts with an audit of engine, performance targets, and platform requirements — before we put a number on anything

02

IP & data security

NDA before the first call. Isolated repositories, role-based access, and full IP transfer with version history on completion.

03

Flexible engagement models

Full-cycle development, co-development inside your existing sprints, or dedicated-team outstaffing — scoped to how your team already worksEvery project starts with an audit of engine, performance targets, and platform requirements — before we put a number on anything

04

One team, one contract

Design, art, code, QA, and LiveOps under a single accountable team. No handoffs between disconnected vendors, no gaps in ownership.

 

Our awards

Independent
Games Festival

Finalist

Central & Eastern
Europe Game

Hiden Gem 2019

Game Industry
News

Silver Medal 2018

Game Of
The Year

Best Story 2016

Games For
Change

Best Game

Gameplay
Design Award

Winner

Best Of
E3 2023

Finalist

best debut

indie game of 2020

definitive
Team

Floyd Miles
Creative Director
Arlene Bell
Technical Artist
Marvin Jones
Character Artist
Jenny Wilson
Lead Animator
Floyd Miles
Creative Director
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Arlene Bell
Technical Artist
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Marvin Jones
Character Artist
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Jenny Wilson
Lead Animator
Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt.
Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt.
“Mesmerizing, serious and heart-breaking
gameplay. An exceptional work of the
videogame scene!”
“Absolutely stunning and intimate
cinematography. Immensely emotional
journey”
“Excellent job, your games is
phenomenal. This is the way people will
play in the future.”
rorert fox, pc gamer
kevin jones , game review
luke romero, gamespot
Previous
Next

Why Studios Partner With

iCube

The reason studios and publishers stay with us long after the first milestones ships.

Technical-first scoping

Every project starts with an audit of engine, performance targets, and platform requirements — before we put a number on anything

IP & data security

NDA before the first call. Isolated repositories, role-based access, and full IP transfer with version history on completion

Flexible engagement models

Full-cycle development, co-development inside your existing sprints, or dedicated-team outstaffing — scoped to how your team already works.

One team, one contract

Design, art, code, QA, and LiveOps under a single accountable team. No handoffs between disconnected vendors, no gaps in ownership.

04 / OPERATIONS

NINE STEPS, THREE PHASES.

A transparent pipeline with clear milestones grouped into three operational phases — so there are never any surprises between brief and launch.

PRE-BUILD

STEPS 01—03

We de-risk the project before a dollar hits production — aligning vision, technology and creative direction into a build-ready plan.

01

DISCOVERY

We map your vision, audience, scope and budget into a build-ready brief.

02

PRE-PRODUCTION

Tech stack, pipeline and a risk plan are locked before a line of code.

03

DESIGN

Art direction, the GDD and UX flows set the project’s creative north star.

PRODUCTION

STEPS 04—06

The game takes shape. Assets, systems and the core loop come together and get proven against playable milestones you sign off on.

04

ASSET PRODUCTION

Art, audio and 3D built to one consistent, optimized standard.

05

PROTOTYPING

The core loop is made playable to prove the fun — fast.

06

DEMO / REVIEW

A vertical slice and milestone reviews keep you in command.

BUILD & SHIP

STEPS 07—09

Full production sprints carry the title through QA and certification to launch — then live-ops keeps it healthy and growing.

07

DEVELOPMENT

Agile sprints with a weekly playable build, every week.

08

DELIVERY

QA, certification and store launch across every target platform.

09

MAINTENANCE

Live-ops, patches and content updates keep the game growing.

KNOW WHICH PHASE YOU’RE IN?

We can join at any step — discovery, mid-production or live-ops rescue.

Nine Steps, Three Phases.

A transparent pipeline with clear milestones grouped into three operational phases — so there are never any surprises between brief and launch.

PRE BUILD

STEPS 01—03

We de-risk the project before a dollar hits production — aligning vision, technology and creative direction into a build-ready plan.

01

Discovery

We map your vision, audience, scope and budget into a build-ready brief., pulvinar dapibus leo.

02

Pre-Production

Tech stack, pipeline and a risk plan are locked before a line of code.

03

Design

Art direction, the GDD and UX flows set the project’s creative north star.

PRODUCTION

STEPS 04–06

The game takes shape. Assets, systems and the core loop come together and get proven against playable milestones you sign off on.

04

Asset Production

Art, audio and 3D built to one consistent, optimized standard.

05

Prototyping

The core loop is made playable to prove the fun — fast.

06

Demo / Review

A vertical slice and milestone reviews keep you in command.

BUILD & SHIP

STEPS 07–09

Full production sprints carry the title through QA and certification to launch — then live-ops keeps it healthy and growing.

07

Development

Agile sprints with a weekly playable build, every week.

08

Delivery

QA, certification and store launch across every target platform.
nd a risk plan are locked before a line of code.

09

Maintenance

Live-ops, patches and content updates keep the game growing.

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